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    Class Connector

    Inheritance
    object
    Connector
    Implements
    IConnector
    IUpdateServiceConnection
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: LemonEdge.API.Client.CommonUI
    Assembly: LemonEdge.API.dll
    Syntax
    public class Connector : IConnector, IUpdateServiceConnection

    Constructors

    Connector(IDataUpdaterFactory, IDatabaseStatusProxy)

    Declaration
    public Connector(IDataUpdaterFactory factory, IDatabaseStatusProxy databaseStatusProxy)
    Parameters
    Type Name Description
    IDataUpdaterFactory factory
    IDatabaseStatusProxy databaseStatusProxy

    Fields

    ID

    Declaration
    public readonly Guid ID
    Field Value
    Type Description
    Guid

    Properties

    CurrentServiceConnection

    The current connection settings

    Declaration
    public string CurrentServiceConnection { get; }
    Property Value
    Type Description
    string

    Instance

    Declaration
    public static IConnector Instance { get; set; }
    Property Value
    Type Description
    IConnector

    IsUserFromRootAccount

    Indicates if the current logged in user is part of the root account of the connected database.

    Root accounts have greater access to what can be modified in the system

    Declaration
    public bool IsUserFromRootAccount { get; }
    Property Value
    Type Description
    bool

    Licenser

    Returns the ILicenser to validate the application license.

    Declaration
    public ILicenser Licenser { get; init; }
    Property Value
    Type Description
    ILicenser

    LoggedInUser

    The user information for the current logged in user

    Declaration
    public UserInfo LoggedInUser { get; set; }
    Property Value
    Type Description
    UserInfo

    Type

    The type of connection that the underlying provider is supporting.

    Declaration
    public ConnectionType Type { get; }
    Property Value
    Type Description
    ConnectionType

    Methods

    Create()

    If the system has logged in this will create and return an IEntityUpdaterUI for querying, retrieving and modifying all entities in the system

    Declaration
    public Task<IEntityUpdaterUI> Create()
    Returns
    Type Description
    Task<IEntityUpdaterUI>

    An IEntityUpdaterUI for querying, retrieving and modifying all entities in the system

    CreateAuthenticator()

    Creates an IAuthenticator to allow user login.

    Declaration
    public IAuthenticator CreateAuthenticator()
    Returns
    Type Description
    IAuthenticator

    The IAuthenticator.

    CreateDatabaseStatusProxy()

    Creates an IDatabaseStatusProxy to check database status.

    Declaration
    public IDatabaseStatusProxy CreateDatabaseStatusProxy()
    Returns
    Type Description
    IDatabaseStatusProxy

    The IAuthenticator.

    CreateStorageManager()

    Creates the appropriate IStorageManager for the current connection type

    Declaration
    public IStorageManager CreateStorageManager()
    Returns
    Type Description
    IStorageManager

    LoggedInUniqueConnection()

    Returns the unique connection for the current login

    Used for verifying local stored caches can be reused for the correct connections

    Declaration
    public string LoggedInUniqueConnection()
    Returns
    Type Description
    string

    The unique connection for the current login

    LoggedInUserFriendlyConnection(IReadOnlyCache, bool)

    Returns a user friendly string of the current connection, including any currently active canvas, and invalid license info

    Declaration
    public Task<(string Title, Color? HighlightColour, Color? HighlightColour2)> LoggedInUserFriendlyConnection(IReadOnlyCache cache, bool shortVersion = false)
    Parameters
    Type Name Description
    IReadOnlyCache cache

    The current local cache

    bool shortVersion

    Indicates if the string returned should be a short version for smaller restricted screens such as mobiles

    Returns
    Type Description
    Task<(string Title, Color? HighlightColour, Color? HighlightColour2)>

    A user friendly string of the current connection, including any currently active canvas, and invalid license info

    Login(string, string, bool)

    Logs into the LemonEdge system using the specified user and password

    Declaration
    public Task<UserInfo> Login(string userName, string password, bool reloadDynamicEntities = false)
    Parameters
    Type Name Description
    string userName

    The username to login with

    string password

    The plain text password of the user to login with. The plain text is encrypted by this function before being sent anywhere.

    bool reloadDynamicEntities

    Flag for reloading add-ins and custom objects/lists

    Returns
    Type Description
    Task<UserInfo>

    The UserInfo for the logged in user if login was successful. An error is thrown otherwise.

    LoginExternal(bool)

    Logs into the LemonEdge system using the current external token

    Declaration
    public Task<UserInfo> LoginExternal(bool reloadDynamicEntities = false)
    Parameters
    Type Name Description
    bool reloadDynamicEntities

    Flag for reloading add-ins and custom objects/lists

    Returns
    Type Description
    Task<UserInfo>

    The UserInfo for the logged in user if login was successful. An error is thrown otherwise.

    LoginWindows(bool)

    Logs into the LemonEdge system using the current windows domain name user

    Declaration
    public Task<UserInfo> LoginWindows(bool reloadDynamicEntities = false)
    Parameters
    Type Name Description
    bool reloadDynamicEntities

    Flag for reloading add-ins and custom objects/lists

    Returns
    Type Description
    Task<UserInfo>

    The UserInfo for the logged in user if login was successful. An error is thrown otherwise.

    Logout()

    Sets the Logged In User to null.

    Declaration
    public void Logout()

    Reconnect()

    Reconnects to the current service connection, validating the model again

    Declaration
    public Task Reconnect()
    Returns
    Type Description
    Task

    A task indicating the completion of the operation

    RefreshUser()

    when doing a refresh all we should refresh the user. It's possible the user logs in to two clients on the same pc this would ensure if they switch canvas/team/etc that they are consistent across clients with the server version.

    Declaration
    public Task RefreshUser()
    Returns
    Type Description
    Task

    Reset()

    Declaration
    public static void Reset()

    UpdateServiceConnection(string, bool)

    Indicates we should use the specified connection url for connecting to a web service

    This takes time to complete as the system verifies the webs service, and downloads the model of the webservice it is connecting to (as LemonEdge services can have different models depending on the addins)

    Declaration
    public Task UpdateServiceConnection(string connection, bool force = false)
    Parameters
    Type Name Description
    string connection

    A valid url connection to a LemonEdge web service

    bool force

    Whether to force a refresh of an existing connection.

    Returns
    Type Description
    Task

    A task indicating the completion of the operation

    Implements

    IConnector
    IUpdateServiceConnection

    Extension Methods

    LinqExtensions.AsArray<T>(T)
    LinqExtensions.ToArrayOfOne<T>(T)
    LinqExtensions.ToListOfOne<T>(T)
    MiscExtensions.SetIfNotEqual<T, TP>(T, Expression<Func<T, TP>>, TP)
    WeakReferenceExtensions.WeakReference(object)
    SQLExtensions.ToSQLValue(object, bool)
    ReflectionExtensions.ClearEventInvocations(object, string)
    StringExtensions.ToCSVFormatString(object, Type)
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